 /****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** This file is part of the documentation of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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**
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** modification, are permitted provided that the following conditions are
** met:
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**     notice, this list of conditions and the following disclaimer.
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**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
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**     of its contributors may be used to endorse or promote products derived
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****************************************************************************/

#include "qobject.h"
#include "qsound.h"
#include "qsoundeffect.h"

void qsoundsnippet() {
    //! [0]
    QSound::play("mysounds/bells.wav");
    //! [0]


    //! [1]
    QSound bells("mysounds/bells.wav");
    bells.play();
    //! [1]
}

void qsoundeffectsnippet() {
    //! [2]
    QSoundEffect effect;
    effect.setSource(QUrl::fromLocalFile("engine.wav"));
    effect.setLoopCount(QSoundEffect::Infinite);
    effect.setVolume(0.25f);
    effect.play();
    //! [2]
}

QObject *clickSource;

class MyGame : public QObject {
    Q_OBJECT
public:
    //! [3]
    MyGame()
        : m_explosion(this)
    {
        m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
        m_explosion.setVolume(0.25f);

        // Set up click handling etc.
        connect(clickSource, SIGNAL(clicked()), &m_explosion, SLOT(play()));
    }
private:
    QSoundEffect m_explosion;
    //! [3]
};
